Can AI Replace Game Artists? This Chinese CEO Says No – Here’s Why

00:00:01 – Entrepreneurship is a constant battle against your own foolishness. 00:00:29 – The gaming industry has a 99.9% failure rate. 00:01:25 – The roles of creator and CEO constantly clash. 00:01:59 – Nearly 500 characters are designed for one project. 00:03:48 – There was no “ACG track” at first – it was a blue ocean. 00:04:52 – Early doujin culture was grassroots and face‑to‑face. 00:05:49 – Profit wasn’t the goal; creators just wanted to build something meaningful. 00:06:06 – A tragic loss (a young creator’s death) became a turning point. 00:07:14 – A deep work can remain as a spiritual legacy after you’re gone. 00:09:45 – “Only those who dance well in shackles are true professionals.” 00:10:19 – It took five years to reconcile the creator and CEO identities. 00:11:09 – Being CEO was forced upon me; creation is my true passion. 00:12:47 – The ACG market has turned from blue ocean to red ocean. 00:14:07 – The ultimate principle of our work is love and hope. 00:16:02 – miHoYo started around the same time but grew much larger – we envy but learn. 00:21:59 – The kind of person worth cultivating: smart and willing to admit mistakes. 00:27:42 – 2019 was the most frustrating year – a major split in the founding team. 00:36:04 – After being criticized a hundred thousand times, you just get used to it. 00:39:03 – AI will revolutionise game mechanics internally, not just asset production. 00:44:10 – Life is like Tetris – successes disappear, but mistakes pile up.