How the SEGA Saturn could do TRANSPARENCY!
The Sega Saturn was well known for its hardware complexity - 8 processors, 2 CPUs, 2 GPUs, etc. But it's also well known for its "lack" of transparency, as VDP-1 was unable to draw transparent polygons. In this video, I'll show some examples developers got around the system's limitations and did proper, no-nonsense transparency on the Saturn, with none of that checkerboard stuff most developers tried to use.

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