Spawn Different Actors On EACH Surface Material
In this tutorial I show how to use Unreal Engine 5's PCG system to project your points onto surfaces that you filter by material. To then spawn specific static meshes or decal materials specifically where you want to. ________________________________________________________________________ ________________________________________________________________________ PATREON: / procedural_minds TWITCH: / krozjin TWITTER / X: https://x.com/ProceduralMinds TIKTOK: / procedural_minds DISCORD: / discord BLUESKY: https://bsky.app/profile/proceduralmi... ________________________________________________________________________ ________________________________________________________________________ 00:00 - Demo and Initial Setup 02:00 - PCG Graph Starts 08:11 - What If No Loop 19:27 - Ignore Certain Objects Entirely

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