#Houdini Heightfields to #UnrealEngine4 Landscapes
How to generate #UE4 landscapes from Houdini. Takes you through the process of creating a Houdini Digital Asset and using it inside UE4 with the Houdini Engine for Unreal plugin. CONTENT [0:27] Heightfield to Landscape [5:34] Add Noise Amplitude Parameter to Houdini Digital Asset [8:00] Create UE4 Landscape Material [11:32] Fixing Clamped Landscape Edge Artifacts [13:50] Create Houdini Layers for Painting [21:36] Set UE4 Landscape Material with Houdini Attribute [24:09] Holes [30:09] Fix Collision Problem (which does not happen all the time, but workaround provided here in case you see it) CORRECTIONS At [1:05], I incorrectly said you can follow along with Houdini Apprentice (the free version). You actually need at least Houdini Indie to use the Houdini Engine (which is required by the UE4 plugin). At [22:28], ignore advice about full reference to UE4 asset not working. It works fine. At [1:55] I created the Houdini Digital Asset (HDA) without first creating a Subnetwork. One advantage of a Subnetwork is you can use the Output node, which helps you not screw up your HDA by setting the render flag on the wrong node. More about that here: https://www.sidefx.com/forum/topic/61... REFERENCES Unreal Engine 4 Landscape Technical Guide https://docs.unrealengine.com/en-us/E... Houdini Engine for Unreal https://www.sidefx.com/docs/unreal/ Houdini Heightfields http://www.sidefx.com/docs/houdini/mo... Landscape Examples with World Machine, Houdini, and UE4 Landscape Tools https://github.com/drichardson/UE4Exa...

#Houdini Scattered Primitives to #UnrealEngine4 Foliage

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