We Tested Wukong Gameplay And Found The WORST Strategies || #gamplay || #007

ABOUT THIS GAME Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past. • Explore a Land of Vast Wonders "A world unseen, where wonders gleam, And with each stride, a new scene streams." Enter a fascinating realm filled with the wonders and discoveries of ancient Chinese mythology! As the Destined One, you shall traverse an array of breathtaking and distinctive landscapes from the classic tale, composing an epic of adventure that is seen anew. The game itself is nothing unique, but its done so well that it feels like it is. I was having fun with the game right away, but really when i hit chapter 2 i was freaking hooked. Something about the lore, the story telling, the relatively deep RPG elements, the combat - it just feels so damn fun to play. Im half way through the game at the time of writing this review, but its just so much fun i had to add to the good vibes online for the game. THAT being said, does it drive anyone else crazy that the game doesn't have any terrain climbing mechanics? I know thats typical for a "souls like" game, but dude COME ON you are a Monkey king and you cant even climb a rock or a tree?!? - maybe in the sequel lol Might be the first time where negative reviews actually made me buy a game. No open world Great—Not every game needs to have an open, fully explorable world. I'd much rather have a linear experience in beautifully crafted environments, which this game has. Honestly, there's much exploring to do, and it's always worthwhile. No map! I would never have expected this to be an actual complaint. This game gives me flashbacks to the late '90s and early 2000s, where you actually play a game and don't get directions spoon-fed. You have to use your eyes and recognize where you've been and where you can still go. It's what makes exploration fun and worthwhile. Backtracking through areas to see if you missed anything. It's an endless boss rush, kill a few mobs and the next boss is in sight Again—How is this a negative? The boss fights are the reason we play this genre of games. I'm amazed at how much love and attention has been put into each boss. They all have gorgeous visuals and fun, engaging move sets. No diversity and inclusion! I find diversity, equality, and inclusion important topics. However, not every game needs it. Some games have a good place and fit for it, like Baldur's Gate 3, which does it very well. However, this is a mythological game where you play as a monkey and beat up rats, lizards, and the like. This is one of the few games in the last few years where I'm having a blast playing. It feels like a mix between God of War and Monster Hunter in a Souls-like sauce. The game is hard enough to be challenging but easy enough to craft your own build without googling for strong and effective builds.