Introduction to Houdini KineFX Constraints - part II
This is part II of "Introduction to Houdini KineFX Constraints" in which I go over the basic KineFX constraints, such as Look At, Path and Primitive on surface constraints. Chapters: 00:00 - Introduction 00:22 - Look At constraint 05:27 - Look At constraint with blend and offset 08:01 - Path constraint 11:12 - Path constraint with custom look at vector 14:27 - Path constraint with roll 20:28 - Primitive on surface constraint 24:15 - Closest primitive on surface constraint Follow me: Twitter: / rokandic Instagram: / rokandic My website/blog: https://www.rokandic.com

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Introduction to Houdini KineFX Constraints - part I

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