Introduction to Houdini KineFX Constraints - part II

This is part II of "Introduction to Houdini KineFX Constraints" in which I go over the basic KineFX constraints, such as Look At, Path and Primitive on surface constraints. Chapters: 00:00 - Introduction 00:22 - Look At constraint 05:27 - Look At constraint with blend and offset 08:01 - Path constraint 11:12 - Path constraint with custom look at vector 14:27 - Path constraint with roll 20:28 - Primitive on surface constraint 24:15 - Closest primitive on surface constraint Follow me: Twitter:   / rokandic   Instagram:   / rokandic   My website/blog: https://www.rokandic.com