Bifrost Bootcamp 7.4 - Simulating cloth with MPM

Jason uses the Material Point Method to simulate tearing cloth in Bifrost. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more. 00:00 - Intro 00:07 - MPM cloth (including Unreal Engine Preview) 00:40 - Building MPM cloth from scratch 01:45 - Building the geo 02:50 - Building the cloth constraints 04:55 - Settings and tweaking 18:30 - Reference point positions 23:20 - Tearing 25:45 - Field-based tear threshold Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: https://areadownloads.autodesk.com/wd...