NVIDIA’s New AI: Impossible Ray Tracing!
❤️ Check out DeepInfra and run DeepSeek or many other AI projects: https://deepinfra.com/papers 📝 The #nvidia paper "3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting" is available here: https://research.nvidia.com/labs/toro... 📝 Our Separable Subsurface Scattering paper: https://users.cg.tuwien.ac.at/zsolnai... 📝 SSS For Gaussian Splatting: https://sss.jdihlmann.com/ Sources: https://x.com/jonstephens85/status/19... https://x.com/jonstephens85/status/19... • 360 Degree Fisheye Security Cameras See EV... • Rolling vs Global Shutter #filmmaking #sh... 📝 My paper on simulations that look almost like reality is available for free here: https://rdcu.be/cWPfD Or this is the orig. Nature Physics link with clickable citations: https://www.nature.com/articles/s4156... 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Benji Rabhan, B Shang, Christian Ahlin, Gordon Child, John Le, Juan Benet, Kyle Davis, Loyal Alchemist, Lukas Biewald, Michael Tedder, Owen Skarpness, Richard Sundvall, Steef, Taras Bobrovytsky, Thomas Krcmar, Tybie Fitzhugh, Ueli GallizziIf you wish to appear here or pick up other perks, click here: / twominutepapers My research: https://cg.tuwien.ac.at/~zsolnai/ X/Twitter: / twominutepapers Thumbnail design: Felícia Zsolnai-Fehér - http://felicia.hu

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