S01E36 Building a Rendering Engine in a Month

AI music for a space game, a prompt on version 22, and the slow death of PowerPoint — not a bad hour. The episode opens with Suno and what it actually takes to generate music you'd willingly send to another person (answer: a lot of tracks you'd never send to anyone). From there, the conversation broadens into something both hosts are wrestling with from different angles — how do you take a process that's basically wired to your own brain and make it land for someone else? One of them is building a space game that's quietly turned into a crash course in 3D modelling, custom rendering engines, LoRA model training, and procedural audio. The other is on version 22 of a prompt designed to replicate his own strategic thinking ahead of a Q3/Q4 planning session for his entire team. Both projects got considerably more involved than intended. There's also a solid thread on ditching PowerPoint for interactive HTML, why attention spans in 2026 apparently cap out at two slides, and what happens to value when the cost of making something effectively hits zero.