Sonic 06 Legacy of Solaris Physics Omega OverDrive Update

So bearing in mind a lot of the feedback I received for Omega in LoS, primarily being on his combat being too tedious, I worked on a buff to remedy this, introducing, The Omega OverDrive. The Omega OverDrive is a mechanic I added utilizing Gordon Ramsay's/Fishly 101's Khronos System utilizing the added Maturity Meter and Leveling System for Omega. The Omega OverDrive works as follows, as the player defeats enemies and levels up Omega, he becomes "Overcharged". This results in the lockon shots doing more damage, and on the ground, the additional affect of extra rows of lockon shots being fired. Overall this serves to make the combat much faster as Omega, removing much of the tedium players complained about. To accommodate this new mechanic, Omega now has Visual and Sound indicators that convey to the player he's overcharged. When overcharged, Omega glows (same effect as Silver Grab, all that can be used for now), the lockon sfx increases in frequency to compliment the visual of the additional shots fired.