Grand Prix 2 - Season 2. (1995) - Round 16/16 - Adelaide, Australia - Race
I started to drive Microprose's Grand Prix 2 (1996) as a new rookie driver. I started from season 1994. This is now my second season (1995). I modded the game so that the car I am driving would be as much team dependent as possible. So that I have no advantage over the AI and I have to find my way around problems the hard way and really learn how to set up the car if I want to make it to the top. I want to simulate maximum realism, so I hand the destiny of my career over to a program called F1Career by Arturo Baz. F1Career eats race weekend results of me and my team mate and during the second half of the season it possibly outputs contract offers from other teams depending on how I do. My goal is to drive my way through the ranks and win the drivers championship. To make things interesting, I record every qualifying and race. During the race and qualifying sessions following rules apply: 100 % race distance, no reloads, no pauses, no retries. Game: MicroProse's Grand Prix 2 (1996) Season package: "Pieter's Grandprix 2 1995 Carset Version 2.0" by PK Arnall, Pieter van Dieren, from grandprix2.de Track: Original GP2 Adelaide Season 2 (1995) Round 16/16 - Adelaide, Australia Team: Jordan - Peugeot Driver: Zak Ryker Difficulty: Hardest (Ace), Control method: keyboard Team dependent power Team dependent grip I have many rules to maximize realism, here are the most important ones: -No testing on the upcoming track before the race. Driving a race on the track unlocks it for testing for the current season and the car. Only exception is pre-season testing for a few tracks. No testing at all on tracks where it is not realistic, like Monaco. -All driving on the track must be done during official sessions as per that year's regulations, including tire quotas. -When a car fails, the session is over. Only a puncture, Throttle problem or electrical problem can be reset in the pits relatively fast. -No copying of setups from the internet.

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