I TRIED to 100% Every Pac-Man Platformer
You thought Pac-Man World 2 was hard to 100%? Ohhhh man, you haven't seen the true horrors of what this series can bring. Happy Halloween, everybody! If you want to support the channel, feel free to take a look at my patreon: patreon.com/gameanalysisfuntimes I tried to run these games on original hardware as much as possible. However, for some (mostly the handheld games) this was more of a challenge. Nonetheless, for complete transparency, here is how the footage was captured: For all games that could be run through a console, everything was run into an HDMI video capture device. However, in addition to capturing from HDMI systems, an AV to HDMI converter was used, as was a Component to HDMI converter. For what handheld games that could not be, emulation was used. However, the script was written with running the games on original hardware in mind. HDMI Pac-Man Museum+ (Pac-Land, Pac-in-Time [SNES], Pac-N-Roll Remix) Pac-Man World (Running on a PS3) Pac-Man World Repac (Running on a Nintendo Switch) Pac-in-Time [GB] (Running from a Super GameBoy hooked up to an Analogue Super NT) Pac-Man and the Ghostly Adventures 1 & 2 (Running on a Wii U) Component to HDMI Pac-Man World 2 (PS2/GameCube) Pac-Man World 2 GBA (GameBoy Player hooked up to a GameCube) Pac-Man World 3 (GameCube) AV to HDMI Pac-Man World 2 (Xbox) Emulation Pac-N-Roll (DS) [Recorded from Melon DS and played via computer touch screen display. This was not ideal.] Pac-Man Tilt (3DS) [Recorded from Citra and used a Switch Pro Controller and mapped the gyroscope controls to the gyroscope in the pro controller. Experience was closely comparable to original hardware.] Pac-Man and the Ghostly Adventures (3DS) [Recorded from Citra, using a Switch Pro Controller].

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