How I Solved Ice (And Everything Else) in Trackmania

I solved Ice in Trackmania by deriving a model then creating an Openplanet plugin to show me the car's acceleration and gearing behavior at different slip angles. The first part of this video is a demo of what this tool is capable of and some usage directions. The second part is a more technical analysis of how I actually solved for it. The model was solved for using a greedy N-piecewise polynomial regression algorithm. Once the Openplanet team allows such tools to be public, the repositories below will be made public and the plugin will be available on the plugin manager. https://github.com/smalljustin/multis... https://github.com/smalljustin/multis... Acknowledgements: Openplanet Team XertroV (Update-warning plugin code contribution) Matt's Ramblings (inspiration,    • In search of the perfect speed-drift in Tr...  ) Bux (inspiration, some early work reference)