The biggest mistake new game designers make
In this episode of my card game design series, I share what I learned after my first real playtest—and why it completely changed the direction of the game. Instead of trying to improve the mechanics, I stepped back and asked a much more important question: What should each player actually feel while they’re playing? That shift led to an entirely different way of thinking about game design. If you’re interested in board game design, card game prototyping, playtesting, or the creative process behind building something from scratch, follow along as I document every step of the journey. • Wanna make a card game? #gamedesign #board... #CreativeProcess #GameDesign #CardGame #BoardGameDesign #GameDevelopment #Prototype 00:00 – My 6-Year-Old Got Bored 00:37 – Recapping the Original Game Idea 02:14 – The Playtest Failure 03:00 – Designing by Emotion Instead of Mechanics 04:04 – What Should Each Player Feel? 05:04 – What Should the Villain Feel? 06:17 – A New Gameplay Idea 08:23 – My Biggest Concern 09:06 – Did It Actually Solve the Problem? 10:02 – What's Next?

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