Sonic Adventure 2 // Some secrets and tricks ~SA2 and the secret rings~
(Russian subtitles available) The compilation of some interesting (or maybe not interesting) things in SA2B. 0:06 - Pumpkin Hill. One ring that gives two 0:46 - Mad Space. The ring under the start point + Flying with sunglasses / treasure scope 1:09 - Radical Highway. Where is the 330th ring? 1:32 - Green Hill. There may be some treasure here. 2:04 - Security Hall. More than perfect amount of rings (part 1) + Drill Claw / Drill Drive-to-Fly technique (a.k.a. glide reset) [UPDATE: I forgot to mention that you automatically get an A-rank with "perfect" amount of rings] 4:26 - City Escape. More than perfect amount of rings (part 2) + Superbounce & invisible platform 6:55 - Meteor Herd. The rail in Knuckles' level 7:36 - Green Forest. GC version has the invisible platform too + Invisible platform on DC 8:38 - White Jungle. You can't get all rings. [UPDATE: Mystery solved: • Sonic Adventure 2 // White Jungle missing ... ] 12:26 - Metal Harbor. SEGA trolls us everyone (part 1) [UPDATE: I said that nobody would ever get 292 rings. I was almost right. There IS a way to collect those 75 rings and return to the stage without cheats but you'll get 272 rings instead (because you need a magnetic shield from a checkpoint). • SA2B Metal Harbor M5 272 / 272 Rings . son1cgu1tar has actually done it. Absolute madman!] 12:44 - Final Chase. SEGA trolls us everyone (part 2) 13:18 - Story mode. GC version has Big cameos too [UPDATE: Actually, I've missed some of them. For example, you can summon Big The Cat in cutscenes after City Escape, Meteor Herd and in the first Last Story cutscene] 13:46 - Wild Canyon. Rings placed instead of Big (part 1) 14:08 - Green Forest. Rings placed instead of Big (part 2) 14:26 - Hidden Base. Rings placed instead of Big (part 3) + Hover jump (pause-unpause to jump higher) 14:54 - Pyramid Cave. Rings placed instead of Big (part 4) [UPDATE: There is a proof of concept that this ring can be obtained without magnetic shield, maybe someone will do it in real time: • Sonic Adventure 2: Grabbing PC's Big ring ... ] 15:23 - Death Chamber. Rings placed instead of Big (part 5) 15:46 - Dry Lagoon. Rings placed instead of Big (part 6) + Out of bounds 16:27 - Sand Ocean. Rings placed instead of Big (part 7) + Invisible platform 17:18 - Egg Quarters. Rings placed instead of Big (part 8) [UPDATE: There is a tool-assisted run that has collected that ring but it still seems nearly impossible to collect in real time: • SA2B LOTAD: Egg Quarters M1 First Max Ring... ] 17:38 - Cannon's Core. Rings placed instead of Big (part 9) + Out of bounds (Knuckles) & time stop (Sonic) [UPDATE: There's a way to grab the ring in Eggman's section from out of bounds without magnetic shield: • SA2B Cannon's Core M1 456 / 459 Rings ] Played on Dolphin 3.0-201 and nullDC 1.0.4 emulators (real-time). Music: Fourward - Nova, Dizplay - The Syndicate (N.Phect remix), Aeph - The Burning Shadow, Black Sun Empire - Bitemark. Inspired by SadisticMystic's "Where's Big the Cat" video.

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