No Patching Needed 🎮 Core-A Podcast S2 Ep8
#fgc #fightinggames #esports Street Fighter 3: 3rd Strike was released 27 years ago and has never been patched, but the game still has 15 year old players doing one of the hardest execution combos and loops to this day. Our 3rd strike historian Thomas "Arlieth" Shin talked to us about the differences of old arcade game ethics to the modern fighting game trends and how they focus on the areas that aren't considered as important for what a 'fighting game should supposed to be like' and rather, how 'fighting games should be evolving into'. The conversation breaks down the unintended mechanics that defined early Street Fighter V, from its notorious anti-air jabs to "galaxy brain" collision box exploits. We also discuss the "cultural meritocracy" of the FGC, the controversial use of hidden "buffs" for video games in the early XBOX 360 days, and the grassroots efforts of the Jazzy Circuit to preserve arcade culture. 00:00 - 3rd Strike & Patch Philosophies 01:39 - Street Fighter V Season 1 05:48 - Modern Fighting Game Balance 08:11 - Defining "Kusoge" 12:58 - True Mastery of 3rd Strike Mechanics 16:09 - Customer Service in Game Design 19:04 - Is 3rd Strike a Street Fighter Game? 23:43 -FGC & Dark Souls 29:13 - Arcade Meritocracy Culture 32:40 - Balancing High-Execution Rewards 33:41 - Long Combos 36:13 - Preserving Retro Games 40:52 - Arcade Hardware Scarcity ※ Patreon Members get early access to all latest Podcast epidodes / coreagaming ====================================== 🕹️Stream VODs are available on Core-A Gaming Twitch channel. Twitch: / coreagaming ======================================= YouTube Membership for early and extra content: / @corealounge X: / coreagaming Discord: / discord Merch: https://coreagaming-shop.fourthwall.com/

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