So you wanna put guns in your D&D5e game
Been a hot minute since I made a D&D video. Or any video for that matter. If you wanna homebrew guns in your game, the most important thing to ask yourself first is: what do you want them to accomplish? Do you want them to be unfamiliar, rare technology, or do you want them to be weapons that can replace your players' longbows? Where do you pull from realism and where do you shirk it in favor of game balance? Are you afraid of Spider Bayonetta? Should you give your players a Barrett M95 anti material rifle? I started this video back in October, inspired by Matt Colville's video on a similar topic, then got hit with bad executive dysfunction, rerecorded it like 4 times, and finally finished it last month. It is way too long of a video. chapters 0:00 Introduction 2:18 A brief bit of firearm history 4:02 Part 1: McGunfins, aka Guns are Wands 5:58 Part II, act 1: Guns are weapons and the DMG 7:27 Part Three, Side B: custom firearm properties 15:20 ALL ABOUT RELOADING 17:45 conclusion Social Media: ►twitter: / zedrinbot ►facebook: / zedrinbot ►patreon: / zedrin ►merch: https://crowdmade.com/collections/zedrin

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