Introduction to the C++ Programming Language
00:00 - Online Resources 01:39 - What is C++? 05:40 - Advantages / Disadvantages 11:12 - C / C++ Origins 16:18 - C++ Versions 20:37 - Hello World, explained 29:51 - Whitespace / Formatting 34:27 - STL / Namespaces 37:45 - C++ Compilation Process 57:56 - Header / Implementation files 1:09:09 - Primitive Types / Operators 1:10:15 - Function / Class Syntax 1:15:50 - STL Containers 1:17:30 - Live Coding (Variables, Functions, File Reading, Classes) 1:59:22 - File Reading Code (for assignments) 2:08:36 - Memory Overview 2:13:38 - Stack Memory 2:22:17 - Heap Memory 2:33:33 - Pointers / References 2:50:17 - Pass By Reference / Value 3:04:51 - RAII / Smart Pointers 3:17:03 - Inheritance 3:22:04 - Live Coding (Pointers, References, RAII, Classes) Memorial University - Computer Science 4300 - Fall 2024 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly

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