🍺How Fermentation works for making drinks in Going Medieval | Guide on temperature and brewing

This guide explains how fermentation mechanics work in Going Medieval and shows you how to make different drinks like wine, aged or rough, beer, mead, ale as well as cheese from milk. Most important element is keeping the optimal temperature in the rooms where you keep fermenting barrels of items like fruit juice, mash, or drinks mixed at a brewing station as well as curdling milk at a fermentation station. 🎪Going Medieval Playlists:🎪 Guides and Tutorials:    • Going Medieval - Guides, Tips, How to videos   Let's plays and gameplay:    • Let's Play Going Medieval   🍓New Basement Guide :    • 🍓How to prevent Food rotting at high Tempe...   🐓Update #4 Overview in Going Medieval :    • 🐓New Domestic animals & Pet training in Go...   🔺Structural Stability in Going Medieval :    • 🔺Structural Stability in Going Medieval co...   🐾How to Tame & Train Animals Guide :    • 🐾How to Tame & Train Animals in Going Medi...   🍺Brewing Guide - Legacy version    • 🍺Brewing Guide for wine, beer & ale in Leg...   🧱 Building tips for Going Medieval:    • 🔨 Building tips: Basements, Temperature & ...   Chapters 0:00 Explanation 1:13 Workstation & Recipe Info 2:20 Fermenting Fruit Juice & Mash 3:10 Optimal Temperature C,F 4:31 Aged(fine) wine & Mood bonus 5:20 Fermenting Room setup 6:35 Windows Trick 7:53 Underground fermenting room 9:07 (Milk) Cheese Fermentation 10:27 Beer, Ale, Mead Fermentation 11:31 (Alcohol) Spirit Distillery 11:54 Mood modifier from Alcohol Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land! 🛒 Store link https://store.steampowered.com/app/10... Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age. Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all. Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same. BUILD YOUR FORTRESS Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. DEFEND YOUR COLONY This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. PROTECT YOUR VILLAGERS Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. SHAPE YOUR STORY Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others. #GoingMedieval#Fermentation#Temperature

🍓How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval
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🍓How to prevent Food rotting at high Temperature by building a Basement with ice in Going Medieval

📐Village Design Guide for Going Medieval, underground rooms & bonuses, building defenses | Part #1
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📐Village Design Guide for Going Medieval, underground rooms & bonuses, building defenses | Part #1

🔎Massive settlements and huge castles in Going Medieval | Player built settlements Showcase #5
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🔎Massive settlements and huge castles in Going Medieval | Player built settlements Showcase #5

I Played 100% of West of Loathing
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I Played 100% of West of Loathing

🔥Going Medieval Update #3 Overview | Fuel, Old age, Seeds, Ice, Silver & New Structures & Shapes
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🔥Going Medieval Update #3 Overview | Fuel, Old age, Seeds, Ice, Silver & New Structures & Shapes

The ULTIMATE guide to animals in Going Medieval
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The ULTIMATE guide to animals in Going Medieval

Raiders Got DESTROYED by This Castle | Going Medieval
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Raiders Got DESTROYED by This Castle | Going Medieval

🌿Farming Underground & Greenhouse Guide for Going Medieval! Environment & Sunlight update gameplay
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🌿Farming Underground & Greenhouse Guide for Going Medieval! Environment & Sunlight update gameplay

🏹Breakdown of Weapons & Armors in Going Medieval | Quality, Condition, Stats, Crafting... Guide #13
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🏹Breakdown of Weapons & Armors in Going Medieval | Quality, Condition, Stats, Crafting... Guide #13

Answers to 8 questions you didn't ask (yet) about Going Medieval
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Answers to 8 questions you didn't ask (yet) about Going Medieval

Going Medieval | 30 Tips you Need to Know | Beginner Guide
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Going Medieval | 30 Tips you Need to Know | Beginner Guide

Why 2 things make hard mode easy in Going Medieval
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Why 2 things make hard mode easy in Going Medieval

8 Things I Wish I Knew When Diving Into Going Medieval
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8 Things I Wish I Knew When Diving Into Going Medieval

Going Medieval: Blackness – SE: Raiding the Ravagers
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Going Medieval: Blackness – SE: Raiding the Ravagers

Going Medieval 1.0 - 10 Hidden Mechanics You Need to Use
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Going Medieval 1.0 - 10 Hidden Mechanics You Need to Use

Transforming Clueless Peasants into a MEGA Kingdom (Going Medieval 100 Days)
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Transforming Clueless Peasants into a MEGA Kingdom (Going Medieval 100 Days)

🍒 How to Start a colony in Going Medieval | Make food, build homes, research and defend | Guide #1
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🍒 How to Start a colony in Going Medieval | Make food, build homes, research and defend | Guide #1

Mining Deep Underground to Build A Food Storage - Going Medieval Castle Fortress Survival
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Mining Deep Underground to Build A Food Storage - Going Medieval Castle Fortress Survival

I Built a Hidden Mountain Empire in 100 Days (Going Medieval)
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I Built a Hidden Mountain Empire in 100 Days (Going Medieval)

Going Medieval BEGINNERS GUIDE - Gameplay Tutorial Tips
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Going Medieval BEGINNERS GUIDE - Gameplay Tutorial Tips