Cómo jugar Go
Learn the rules of the board game Go quickly and concisely - this visually rich video contains no distractions, just the rules. To watch in English, check out this video: • How to Play Go • 圍棋 遊戲玩法 | How to Play Go in Chinese (Manda... To assist in Portuguese, check this video: • Como jogar Go Don't have the game? Buy it here: amazon.com - https://amzn.to/35bUMIL amazon.ca - https://amzn.to/3tFsBOz amazon.uk - https://amzn.to/2YOGOxm amazon.es - https://amzn.to/3yqeNuN amazon.de - https://amzn.to/3VoYkkL amazon.fr - https://amzn.to/3RQNgtj amazon.it - https://amzn.to/3ejbKhh amazon.nl - https://amzn.to/3yrTmJT amazon.se - https://amzn.to/3Vba0as amazon.pl - https://amzn.to/3RMh0HR amazon.com.br - https://amzn.to/3rHne1f (These Amazon affiliate links support me) (directly) This video has been dubbed into Spanish with an artificial voice using https://aloud.area120.google.com to increase accessibility. RULES: The objective of the game is to score the most points. You score points by capturing your opponent's stones, called "prisoners," or by controlling an empty territory on the board. Setup: Divide the board between two players. The board is usually a 19x19 grid, but you can play on a smaller one. If you are a beginner, it is recommended that you start on a 9x9 grid. The weaker player takes all the black stones while the stronger player receives the white stones. Play begins with the black stones and then alternates. On your turn, you can place a stone of your color on any empty intersection on the board, or you can pass and give one of your stones to your opponent. When there are two consecutive passes, the game ends and points are scored. At the end of the game, players receive 1 point for each captured prisoner and 1 point for each empty intersection within a territory they control. Intersections include all line crossings on the board, including borders. Empty intersections that are horizontally and vertically adjacent to a stone are called "liberties." Stones of the same color occupying adjacent liberties create a "chain." Only stones that are horizontally or vertically adjacent are "solidly connected"; diagonals do not count as connections. Chains also have liberties. Several chains together, belonging to the same player, are often described as a "group." An isolated stone, or a chain of solidly connected stones, is captured when all its liberties are occupied by enemy stones. A player may not capture itself—that is, place a stone in a position where it would have no liberties or be part of a chain that would therefore have no liberties. The only exception is if, as a result, one or more of the surrounding stones are captured. Two empty spaces within a group or chain are known as "eyes." Any chain or group of stones with two or more eyes is permanently safe from capture and is called a live chain or live group. A chain of stones that cannot form two eyes and is surrounded by a live enemy chain is called a "dead chain." Players are not required to complete the capture of an isolated dead chain once it is clear to both players that the chain is dead. This is called a "hopeless chain" because it cannot prevent eventual capture. You are allowed to leave hopeless chains as they are until the end of the game. "Ko" describes a pattern of stones where a capture and recapture could occur infinitely. The Ko rule eliminates this possibility of infinite repetition by prohibiting the recovery of Ko until at least one move has been made elsewhere. When you believe all your territories are secure and you cannot gain more territory, reduce your opponent's territory, or capture more strings, instead of playing a stone on the board, you pass and give a stone to your opponent as a prisoner. Two consecutive passes end the game. At the end of the game, all hopeless strings on the board are removed and become prisoners. If you cannot agree on whether a string is dead or not, continue playing so you can complete the capture of contested strings or confirm that they are live. Playing during a continuation like this will not change the score since each move equals a pass, but since Black played first, White must play last and may need to make an additional pass. Each player counts their points from the prisoners and captured intersections they control, and the one with the most wins. One of the best features of the game of Go is its handicap system. A weaker player can be given an advantage.

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