C++ and Vulkan Game Dev - Beginning of a 2D renderer.
Current project - https://github.com/VertexF/Void Thank you for anyone who is tuning in.

▶︎
Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

▶︎
C++ and Vulkan Game Dev - Fixing drawing commands part 2

▶︎
How DOOM Will Teach You What CS Degrees Miss

▶︎
C++ and Vulkan Game Dev - Deleting Entities - Part 2

▶︎
I recreated Teardown's Voxel Graphics engine from scratch

▶︎
Something is jamming GPS over Europe. Here's what we found

▶︎
I Gave ChatGPT a Body

▶︎
How I Accidentally Set a World Record in Opus Magnum

▶︎
C++ and Vulkan Game Dev - The Lost Episode! Trying to fix buffers again.

▶︎
Turing Award Winner: Disagreeing with Google, Postgres, Future Problems | Mike Stonebraker

▶︎
Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

▶︎
What is SonarQube | Introduction SonarQube | SonarQube Tutorial | SonarQube Basics | Intellipaat

▶︎
Understanding File Descriptors in Unix/Linux

▶︎
How to Crack any Software

▶︎
C++ and Vulkan Game Dev - The drawing commands are broken, we gotta fix that.

▶︎
Wipeout: Resurrecting a mid-90's classic - Part 2

▶︎
Why File Pilot Compiles in 3 Seconds | Vjekoslav

▶︎
C++ and Vulkan Game Dev - Adding audio features to the engine

▶︎
C++ and Vulkan Game Dev - Frames in flight and buffers

▶︎
