Xgen to UE5 - Hair Setup Guide: Groom Setup, Curve Attribute Baking, Groom Bindings, Shader, Physics

Time Stamps and Chapters ADDED! Use it to skip to any of the video.  In this video, captured from one of our livestreams, I go over some general tips for xgen groom construction, outline and demonstrate the proper export process for taking your groom into Unreal, then show you how to setup groom bindings, hair shader, and groom physics. In later videos, we'll dive into creating the hair-card variation of the same groom to apply to our alembic groom in Unreal, plus much more. Please Subscribe! Discord Link:   / discord   Patreon Link: https://www.patreon.com/user?u=861720 Artstation: https://www.artstation.com/giovannini LinkedIn:   / andrew-giovannini-247817101   Work Email: [email protected] Time Stamps 00:00 - intro 00:40 - Hair Groom Preview 01:58 - Future Tutorials 02:40 - Free Tools! 03:25 - Patreon Plug =) 03:42 - Groom Construction 04:48 - Creating the Fill Layer 06:28 - Lattice Tool 08:55 - Xgen Modifier Tips 09:41 - Clumping Tips 11:59 - Creating Strays 12:28 - Fill Layer Importance 12:47 - Xgen Tips 13:02 - Exporting from Maya to Unreal 13:13 - Free Tool! (Discord) 13:44 - Converting to XGEN IGS 15:07 - Xgen IGS UI Setup 15:25 - Final Prep + Tips 18:17 - Setting Up Guides 20:07 - Exporting your Groom 21:35 - Scene Prep 22:27 - Re-Import Groom 22:37 - Xgen Guidelines 23:56 - Organizing Group IDs 26:30 - Organizing Group IDs (How to do it faster) 29:27 - Epic's Xgen Scripts Overview 30:13 - Baking 'groom_guide' Attribute 31:53 - Baking 'groom_group_id' Attribute 33:48 - Baking 'groom_root_uv' Attribute 37:47 - Exporting Groom for UE5 40:04 - UE5 Project Settings 40:45 - Importing the Groom 42:29 - Setting up Groom Component 43:22 - Creating Groom Binding 45:45 - Material Setup 50:30 - Hair Physics Setup 55:30 - Final Thoughts