This Changes Everything | BitQuest Devlog #3

Last time, BitQuest learned magic. This time, it found its look. I rebuilt BitQuest in a whole new 2.5D style — real lighting, real shadows, and a campfire glowing in the dark the way I always pictured it. Plus fishing is finally in, with shadows drifting under the water and a reeling system that fights back. All in a solo-built permadeath MMO. This is how the new look came together — and everything else that changed along the way. 🌐 Website → https://playbitquest.com ⭐ Wishlist on Steam → https://store.steampowered.com/app/38... 💬 Join the Discord (playtesting invites happen here) →   / discord   ☕ Ko-fi → https://ko-fi.com/lastlifegames 🗺️ Public Roadmap → https://dev.playbitquest.com/spaces/i... BitQuest is a top-down pixel-art survival MMO with permadeath, built solo in Godot 4. You wake up in the Liminal, step into an infinite procedural world, and try to survive — villages, dungeons, campfires, caravans, and other players who may or may not want your backpack. Almost at 1,000 subscribers too — if you like what you see, subscribing means a lot. CHAPTERS ... Built with Godot 4. Music made on the OP-1. #gamedev #indiedev #devlog #pixelart #godot #mmo #fishing