LuxCore Render For Blender Crash Course | Volumes and SubSurface Scattering Shaders and Materials
This tutorial covers volume and subsurface scattering shaders and materials with the LuxCore render engine for Blender. It covers Clear, Heterogeneus and Homogenous shaders as well as smoke, fire, skin, volumetric lighting and subsurface scattering effects. It also has a quick tutorial on how to add smoke and fire simulations to your scene. discord / discord patreon https://www.patreon.com/user?u=465443... twitter / tutorialsdj instagram / djtutorials.cgi Download the Luxcore ball here: https://luxcorerender.org/example-sce... Jump to sections: 01:03 - File Setup 06:45 - Colored Glass Material 07:00 - Clear Volume 08:25 - Volume Absorption 09:50 - Translucent Materials 10:05 - Quick SubSurface Scattering 14:08 - Homogenous Volume 14:25 - Skin Subsurface Scattering or Skin Materials or Skin Shading 15:30 - Scattering Scale Settings 19:15 - RGB Scattering Asymmetry 20:10 - Heterogeneous Volume 23:32 - Smoke/Clouds Material and Shading 28:20 - World Volumetrics 29:00 - World Volume Absorption 30:15 - World Volume Scattering 30:59 - Volumetric Lighting 32:05 - Clearing World Volumetrics 33:00 - Quick Smoke and Fire Simulation 34:00 - Fire and Smoke Shading

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