Marble Kingdoms 19
Not just a marble battle, but the entire war. Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters. Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment. Destroy all the enemy kings and armies to win! Subscribe for more! #marble_race #marblekingdoms Patreon: / lostmarbleruns Discord: / discord Signup form for having your name appear in Marble Kingdoms: https://forms.gle/LwMr5JQbZi67NKfr7 Changes in this version: "Nope" mechanic now has a chance to be ignored, allowing armies to attempt attacks regardless of size. If a player no longer has a home city, units from towns now have a chance to flee. Health rebalanced to scale more linearly (lower level heroes are buffed, higher level heroes are nerfed) Spearman gets a shield again at higher levels Hammerman now gets a funky hat at higher levels New unit: Bandit King A bandit army will periodically spawn. It can attack cities and towns. Credits: https://kenney.nl/assets/scribble-dun... https://kenney.nl/assets/cartography-... https://kenney.nl/assets/scribble-pla...

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