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That Quake Feel

Second entry in the That Game Feel series. Hope you enjoy my blabbering, also happy 35th anniversary to ID software!

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Quake 3 is (Almost) Perfect
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Quake 3 is (Almost) Perfect

That Half Life Feel
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That Half Life Feel

Analyzing QUAKE: A Retrospective on My Favorite FPS Game
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Analyzing QUAKE: A Retrospective on My Favorite FPS Game

Nailing the Sound of Horror: NIN + id  | A Quake Documentary
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Nailing the Sound of Horror: NIN + id | A Quake Documentary

Why This Old Game Still Feels Better
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Why This Old Game Still Feels Better

Basics of Classic FPS Combat Encounter Design
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Basics of Classic FPS Combat Encounter Design

The quirks of 5th generation console graphics (PS1 / N64)
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The quirks of 5th generation console graphics (PS1 / N64)

Quake Champions: A Game That Could Have Been Legendary
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Quake Champions: A Game That Could Have Been Legendary

John Romero - Co-creator of Doom | TechJesse Interview # 16/50
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John Romero - Co-creator of Doom | TechJesse Interview # 16/50

We Asked a Former id Software Level Designer: What Makes a Good Quake Map?
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We Asked a Former id Software Level Designer: What Makes a Good Quake Map?

The Greatest FPS Engine Ever Made
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The Greatest FPS Engine Ever Made

Quake II: Ground Zero is NOT a Quake Game
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Quake II: Ground Zero is NOT a Quake Game

The Forgotten Lore of Quake 3’s Characters
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The Forgotten Lore of Quake 3’s Characters

That DOOM Feel
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That DOOM Feel

How Valve evolved Quake to build Half Life’s Cinematic Scripted Sequences
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How Valve evolved Quake to build Half Life’s Cinematic Scripted Sequences

Why Didn't Quake 4 Leave a Legacy?
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Why Didn't Quake 4 Leave a Legacy?

DUSK | Analysis of a Modern FPS Classic
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DUSK | Analysis of a Modern FPS Classic

Why I Love Quake
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Why I Love Quake

Understanding Quake Monsters
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Understanding Quake Monsters

Why Is Quake Like That?
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Why Is Quake Like That?

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