How the ATARI 2600 and COMBAT Handle Collision Detection
In this episode we talk about collision detection, how it works, and the 15 registers we can use. We also explore how the game Combat handles collisions and bouncing missiles, and have a look at some example code to create a ball that bounces around the playfield. As always, sample code for the episode is available in our github. Learn to program games for the Atari 2600! Check out our holiday ATARI Yule Log video • 80's ATARI 2600 Christmas Yule log Holiday... 🤘 Please LIKE, SHARE and SUBSCRIBE https://youtube.com/8blit?sub_confirm... 🌟 Donate with PayPal https://www.paypal.com/paypalme/8Blit 🤖 Support 8Blit as a member on PATREON / 8blit 👾 Buy some original 8Blit merch https://8blit.myspreadshop.com 📺 Visit the 8Blit website https://www.8blit.com 🧬 Download the code https://github.com/kreiach/8Blit 🍁 Made in Canada #atari #atari2600 #atarihomebrew Atari COMBAT full source code with comments https://www.atariage.com/2600/archive...

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