Mirror a Rigged Mesh Without Losing Shape Keys [Blender]

If you make your shapekeys/visemes before applying your mirror modifier, you DONT need to delete them to apply it. You can use this method to get the same outcome, while retaining all your work. You can do the same technique on non-rigged meshes by skipping the bone-renaming. 0:00 Intro 0:17 Manual Mirror Method