Improving Rendering Performance - How to Make a 2D Game in Java #11
In this video we will scale our buffered images before the game loop starts and improve the total draw time. We also optimize our code a little bit so it looks cleaner and requires less typing in a long run. I know this is kind of a boring episode but it's an important preparation for the second half where we handle more objects/graphics. Guidelines for using Blue Boy Adventure's code and assets: https://docs.google.com/document/d/1q... If you have any questions, feel free to leave a comment! Thanks for watching. Timestamps: 0:00 Checking how long it is taking to draw 3:59 Draw time before the optimization 5:45 How to scale BufferedImage 8:16 Create a class to handle scaling 10:15 Optimizing tile setup 14:46 Scaling player images 18:14 Scaling object images 20:13 Draw time after the optimization #java2d #javagamedevelopment #javagametutorial

(Extra) Answering Requests (Tile/Grid Based Movement etc.) - How to Make a 2D Game in Java

New Pixel Art - How to Make a 2D Game in Java #12

One Formula That Demystifies 3D Graphics

Collision Detection - How to Make a 2D Game in Java #6

32-bit Computer Inside Terraria? | Prime Reacts

Coding Adventure: Software Rasterizer

I Remade Minecraft But It's Optimized

Equip & Use Items - How to Make a 2D Game in Java #28

Something is jamming GPS over Europe. Here's what we found

How Much Money my Indie Game Made (After 1 Month)

Ukraine Just CUT Crimea's Main Bridge... 60,000 Russian Troops Are TRAPPED

How To Make A Big Game (Alone)

Hacking Super Mario So It’s All One Long Level

Legendary Game Dev Jonathan Blow | The Standup

Can An AI Agent Play RuneScape?

I Found a Rare IBM CPU Inside a Facebook Marketplace Mystery Board!

How Much Money my Indie Game Made (After 1 month)

Do Google engineers actually vibe code?

