The Mustang Delta | Star Citizen | An Avionics Technician's Guide

An Avionics Technician's Guide The Mustang Delta The low cost light fighter variant of the mustang family. The delta is a players first steps into the dogfighting realm Giving you just a tease of what you can do with a fighter dedicated ship, and later down the road you can pack up the ship and turn it into something more lethal, or keep it for a different role We shall find the answer though logic and analysis Today we will start off with our normal preflight walkaround, examining the weapons package and exterior of the ship, reviewing the flight deck, analyze flight performance, and wrapping the video with tactics. As for tactics with the analysis we go through I would personally never even classify this ship as a fighter Id classy it as a light attack aircraft like the Douglas A-1 Skyraider Why you may ask? The Delta has no missiles even The aurora LN has missles, making the engagement range bigger than of the deltas, putting more distance between hostiles the burst dps is only 1,553, and sustained will equate to 820 dps. you are limited to only size 2 weapons, you can not set them up a size nor down a size. the turrent on the nose can not be removed, nor can the rocket pods on the wing. And the wing harpoints though being fixed weapons, can only be size 2 hardpoints. The overall tank is about 8952 from shields and HP, and a well placed shot to the wing or engine will render you useless, so the delta can not fight a ship above its weight class due to the fact that you can not step up the hardpoints to a higher size If you decide to up your game and invest into a priceyer fighter you can use this for close air support. It can be a low cost solution instead of bringing out a gladiator or the harbinger in the future So why not use this to your advantage? Since you are limited to size 2 weapons or lower… and the nose gun will always be gimbaled unless you change the setting in your game to make it fixed You can use the gimbaled weapons by free looking and you can fire in the direction you are looking at least taking out ground troops. You can also strafe targets with your rocket pods. Your max speed is 1225 m/s so if you can manage not to bleed off too much energy you can be gone before most ships can catch up to you Also All cyclone variants and the URSA rover have less than 3k tank between their shields and hp, making you rockets a prime weapon for ground vehicles But If you want to use the ship as a light fighter id just go with lazers and get in close to a ship that has large weekspots, try your best to stay in their blind spots and volley off your rocket's. The issue is that you will have a hard time soloing a fighter above an aurora, you will need to do hit and runs However using the fighter in a fleet could help increase your survivability. But as usual it's your tactics and your decisions over all so use the ship as you please What are your thoughts?? I was an MV-22 avionics technician in the Marine Corps (6326) and now a functional test tech (34107) on the 737 program at The Boeing Company ** please be advised things are subject to change by the time the game is a final product, ship can and WILL change as needed by CIG*** I enjoy making content centered around analyizing ships and game mechanics that affect the ship as well. Overall i have had some great feedback from this series, and i'd love to hear yours. I'm always trying to push myself and create content that is more than stating facts, its to help people figure out what role they want to play, and if the ship in question really fits the niche they desire. #seerthe6th #mustangdelta #anavionicstechniciansguide