【裏話】カプコンが開発したアーケード専用基板『CPS』って何?〔前編〕#ロストワールド

Was it inspired by copy protection? Today, we'll be sharing some behind-the-scenes stories about the development of Capcom's arcade game board "CPS," which was released alongside "Lost World" in 1988! =============================================== ▮ Yoshiki Okamoto Social Media Links https://lit.link/YoshikiOkamoto ▮ Various Social Media ▶ YouTube (Yoshiki Okamoto Juku)    / @yoshikiokamotoworkshop   ▶ YouTube (English subtitles)    / @yoshikiokamoto2694   ▶ YouTube Sub-Channel    / @yoshikiokamotosubch   ▶ Note https://note.com/yoshiki_okmt/n/n39dd... ▶ Twitter   / sasukebusaiku   ▶ Instagram   / sasuke.okmt   ▶ Clubhouse https://clubhousedb.com/user/yoshikiokmt ▶ Facebook   / yoshiki.okamoto.923   ============================================ ▮ About Me Yoshiki Okamoto (Game Producer) Born in 1961. He joined Capcom shortly after its founding in 1983 and produced numerous hit games, including "Street Fighter II." He left Capcom in 2003 and founded Game Republic. He began developing major games at his own studio, but began struggling financially around 2010 and essentially ceased operations. In recent years, he has been involved in the project as one of the developers of the hit smartphone app, "Monster Strike." ============================================= ▮ About this channel With 42 years of industry experience, Yoshiki Okamoto is a rare game producer who turned his life around from 1.7 billion yen in debt to a peak monthly income of 430 million yen. He will share behind-the-scenes stories about game development and information about the game industry.

[Behind the Scenes] 3D Sound (Q Sound) was introduced, but inventory piled up... How did they sol...
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[Behind the Scenes] 3D Sound (Q Sound) was introduced, but inventory piled up... How did they sol...

[Father of Street Fighter I] Why game industry legend Takashi Nishiyama left Capcom
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[Father of Street Fighter I] Why game industry legend Takashi Nishiyama left Capcom

[Gradius] Did the late genius's "phantom revival pattern" really exist? [Final Theorem] Gradius F...
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[Gradius] Did the late genius's "phantom revival pattern" really exist? [Final Theorem] Gradius F...

If Prime Numbers Become Increasingly Rare, Then Why Do They Keep Showing Up In Pairs?
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If Prime Numbers Become Increasingly Rare, Then Why Do They Keep Showing Up In Pairs?

『モンスターストライク』の開発に携わった岡本吉起氏による特別講義
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『モンスターストライク』の開発に携わった岡本吉起氏による特別講義

【社会現象】アーケード版 ストリートファイター2 特集(1992年放送)カプコン  バーチャファイター  インベーダーゲーム  スト2 STREET FIGHTER  CAPCOM
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【社会現象】アーケード版 ストリートファイター2 特集(1992年放送)カプコン バーチャファイター インベーダーゲーム スト2 STREET FIGHTER CAPCOM

ZDF's Lie About Elon Musk: The Richest Man in the World Is Suing | NIUS Live
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ZDF's Lie About Elon Musk: The Richest Man in the World Is Suing | NIUS Live

Why did Nintendo lose two games in a row to Sony? The cruel fate of "cassettes" and "DVDs" [Slow ...
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Why did Nintendo lose two games in a row to Sony? The cruel fate of "cassettes" and "DVDs" [Slow ...

Der Todesstern ist richtig dumm
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Der Todesstern ist richtig dumm

Keiji Inafune, the creator of "Mega Man," has finally come to Yoshiki Okamoto's YouTube channel! ...
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Keiji Inafune, the creator of "Mega Man," has finally come to Yoshiki Okamoto's YouTube channel! ...

[Fighting Game Behind the Scenes] The story of when SNK went bankrupt and was put up for auction
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[Fighting Game Behind the Scenes] The story of when SNK went bankrupt and was put up for auction

ほぼ流通しなかった希少なカプコンの家庭用アーケードゲーム基板『CPSチェンジャー』を語る
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ほぼ流通しなかった希少なカプコンの家庭用アーケードゲーム基板『CPSチェンジャー』を語る

[NASA Baffled] Everything We Believed About Uranus for 40 Years Has Been Overturned by James Webb...
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[NASA Baffled] Everything We Believed About Uranus for 40 Years Has Been Overturned by James Webb...

Japanese Explains What They REALLY Said In Street Fighter 2
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Japanese Explains What They REALLY Said In Street Fighter 2

Why Are Controller Buttons Like That?
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Why Are Controller Buttons Like That?

The Hard Fall of Porsche
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The Hard Fall of Porsche

Steinhöfel rechnet ab: „Es reicht!“
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Steinhöfel rechnet ab: „Es reicht!“

Why were the PC Engine's graphics so beautiful? A design that surpassed the limits of 8-bit machi...
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Why were the PC Engine's graphics so beautiful? A design that surpassed the limits of 8-bit machi...

What was Coding like 40 years ago?
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What was Coding like 40 years ago?

Two people who didn't do well after leaving Capcom talk about the difficulties of running a game ...
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Two people who didn't do well after leaving Capcom talk about the difficulties of running a game ...