Dead or Alive 6: NYOTENGU GUIDE Tutorial
This is a small DOA6 guide to help people out if they're interested in Nyotengu and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Join TopTierFighters here: / overview Here is NoctTengu's Nyotengu guide: https://docs.google.com/document/d/1q... 0:00 Introduction 3:12 Close Range Focus 11:57 Mid-Range Focus 15:05 Nyotengu's Crush Game 19:55 Long Range Focus 23:48 Throw Game 32:59 Wall Game 35:17 Outroduction *Additional Notes Nyotengu is a "Middleweight" character Nyotengu's counter holds are unremarkable and leave the opponent close by Nyotengu's Fatal Rush attacks have the ability to free cancel into the Hiten-No-Mai (HnM) stance. For instance: S~P+K, SS~P+K, SSS~P+K, etc. P+K is i10 and -11 on block, though its block stun is fairly short at 24 frames of recovery 7K is a great move for space control since it pushes back on block a fair bit *Combos Featured in the Guide #1) P+K, 3K, Hi-CH 41236T, 8PPP~P+K, HnM~PPP, 6S #2) 3P+K~P, 1PP~P+K, HnM~P+K #3) 3P+K~P, 1PPP, 2T #4) 41236T, 8PPP~P+K, HnM~T #5) 41236T, 8PPP~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PK, Air~T #6) 41236T, 8PPP~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PPP, Close Hit! 46P+K #7) 41236T, Ceiling Splat!, H+K~P+K, HnM~PPP, 6SH (Break Blow Cancel), 214P~P+K, HnM~PPP, Close Hit! 46P+K, DZ!, 4K, 2T #8) H+K~P+K, W!, HnM~PPP, 6SH (Break Blow Cancel), 8K, 1PP~P+K, HnM~PPP, 2T #9) PK, W!, 6PPP #10) PK, W!, 1PP~P+K, HnM~P+K #11) PK, W!, 1PPP, 2T For Directional Notation: 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat For Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Check out the TopTierTips Guide Series: • DOA6 - Advanced Guide Tutorial - Session #... Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-) Look out for further DOA6 guides in the future! #NyotenguGuideDOA6

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