Interviewing Nelson Sexton! | Unturned II Details
In this video I interview Nelson Sexton of Smartly Dressed Games and creator of Unturned! I ask him about his days developing on ROBLOX, Unturned 2.0 (Classic), Unturned 3.0, and the future plans for Unturned II (Unturned 4.0). This video is the longest video I've uploaded, but I think it includes some great information! [SCROLL DOWN TO SEE THE TIMESTAMPS FOR SPECIFIC TOPICS!] ------------------------------------------------------------ My Personal Discord - / discord Twitter - / soe_yt ------------------------------------------------------------ Follow Nelson and the Development of Unturned II (4.0) Twitter - / sdgnelson Blog - https://blog.smartlydressedgames.com/ Forums - https://forum.smartlydressedgames.com/ ------------------------------------------------------------ Check Out My Server! It's a rotating maxskills arena server on some of my favorite workshop maps of the past few years! IP: 64.94.95.130 Port: 28015 Steam Collection Of Maps: https://steamcommunity.com/sharedfile... ------------------------------------------------------------ TIMESTAMPS FOR ALL THE QUESTIONS Intro - 0:00 ------------------------------------------------------------ ROBLOX - 0:28 Favorite games developed on ROBLOX - 0:36 Deadzone 2 Development - 2:32 ------------------------------------------------------------ Unturned 2.0 (Unturned Classic) - 3:45 Maps in Development for 2.0 - 3:50 ------------------------------------------------------------ Unturned 3.0 - 4:38 Biggest Regret - 4:41 Quality of Life - 5:38 Unity 2018/2019 Update - 6:19 Favorite update to work on - 7:22 What year do the events of 3.0 take place - 7:50 ------------------------------------------------------------ Unturned II (Unturned 4.0) - 8:30 Cosmetics in II - 8:35 Long development's effect on the community - 10:10 Original release window plan - 11:18 Longevity and reworking aspects of II - 12:00 Difficulties in Unreal and Unity - 13:35 Playermodel - 14:14 What has you excited the most about II - 15:32 What goals for a wider release - 17:06 How will updates be handled - 18:56 Loot progression - 19:49 Incentives to teaming up - 22:20 Monetization - 23:13 Visual damage to vehicles and bases - 24:36 Official Servers - 26:11 Lore - 27:06 Future Sequels to Unturned - 28:03 Early Access or Full Release - 29:15 PEI in II - 30:19 When did development start - 30:44 Biggest challenge - 31:41 Passive and Aggressive Mobs - 32:30 Creative Mode - 34:22 Curated System - 35:19 Guidelines/Documentation - 36:14 Experience and Leveling - 37:02 Singleplayer - 38:34 How has modding affected development - 39:41 Third-person - 40:30 Upgraded Graphics style - 41:13 Release that has replay-ability - 42:04 ------------------------------------------------------------ Future - 43:53 Future games outside of survival genre - 43:59 Expanding SDG - 44:53 ------------------------------------------------------------ Community Asked Questions - 46:05 TPinso - Why didn't development start sooner - 46:10 MoonFlux - Status of 3 after II's release - 46:57 Spebby - Curated system's changes - 47:20 SVG - Modifying Vehicles - 48:00 Lusod - Damage and Storage for Vehicles - 49:04 Froggo - Where do you see 3.0 and 4.0 in 2 years - 51:23 Mr.Obi - Freeform Editor and Painting Cars - 52:12 KidCudiLudi - Zombie Variety - 54:11 Campy - Linux Support - 54:28 SirAdy - SDG Logo and Curation Canon Status - 55:00 Korey - Terrain and PVP - 56:55 Danaby2 - Material Pallets, Favorite Music, and Unity or Unreal - 57:36 XD - Pineridge Status - 58:56 OnlyLlamaLiam - Is Nelson your real name - 59:20 AnimaticFreak - Biggest fears - 59:45 Putin3D - How is Jasper - 1:00:45 Phantomato - Balancing Highschool and Unturned 1:00:56 Elvibow - Scale and size of maps - 1:01:40 Gunturned - Sportshot Nerf - 1:02:38 FleshyPig - Chickens, Epic Exclusive, Raiding - 1:02:54 ------------------------------------------------------------ Steam Group - bit.ly/soe_group Trade with me! - bit.ly/soe_trade Twitch - / somebodyonearth

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