How to Make Clown Healthier for BOTH Sides! | Dead by Daylight
Consider listening to commentary at 1.25x or 1.5x speed, if necessary! Hey there, gang! Recently, Behavior has announced that they likely plan on making some adjustments to Clown on the next upcoming PTB. I thought I'd take the time today to give you guys my thoughts on the state of Clown overall as well as what I think they should do in order to make his gameplay more engaging for both sides. 0:00 Introduction 1:24 People Comparing Clown to Blight 3:09 What Can Be Expected In This Video 3:27 Clown Is Not As Strong As People Think 4:44 It's Important to Acknowledge Clown's Weaknesses 6:24 Transitioning to My Documented Thoughts 6:54 Debunking the BS - "Clown is Literally as Fast as Blight" 10:39 Clown's Two Main Issues Post-PTB 10:57 Invigoration Bottles Are Too Universally Dominant 12:40 Intoxication Bottles Expire Too Quickly 16:18 Why Longer Duration Specifically Is the Solution 18:50 Input Buffering/Bottle Swapping Doesn't Help Either 21:35 Discussing My Solutions for Clown 21:42 Increase the Current Activation Timer By 0.5 Seconds 23:53 Intoxication Bottles Need Longer Duration Basekit 25:42 Why Split Inventories on Bottles Is a VERY BAD IDEA! 31:37 Transitioning to Match Highlight 31:54 Match Start - Fractured Cowshed 42:04 Post-Match Discussion Begins 42:10 This Match Showcased Clown's Baseline 1v4 Weakness 44:20 Breaking Down What Took Place This Match 45:55 There Were Some Really Great Chases 46:15 Weaker Pinks Meant I Couldn't Reach Ada 48:09 Wrapping Up My Thoughts 49:37 Conclusion 50:15 Quick Note If People Are Wondering Where I've Been Interested in learning how to play Clown better? Check out my VERY detailed Clown guide: https://bit.ly/clownguide I stream LIVE on Twitch during the weekdays: / arinad

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