Super Street Fighter 2 Championship Edition S20p Arcade Challenge

========== GAME ==== STREET FIGHTER II CHAMPION EDITION --- DEVELOPER CAPCOM 1992 --- PLATFORM ARCADE --- SPEC DETAILS CPU: MOTOROLA 68000 @ 12MHz SOUND: Z80 + YM2151 FM SYNTHESIS DISPLAY: 384 x 224 PLAYERS: 1-2 --- PLAYER SELF INDULGENT GAMER --- VERDICT A TRUE ARCADE LEGEND. UNFORTUNATELY, LEGENDARY STATUS DID NOT EXTEND TO THE PLAYER. DESPITE OVER THIRTY YEARS OF GAMING EXPERIENCE, I SOMEHOW MANAGED TO DISPLAY A REMARKABLE LACK OF TIMING, STRATEGY, DISCIPLINE, FORESIGHT, TACTICAL THINKING, SITUATIONAL AWARENESS, AND HAND-EYE COORDINATION. SPECIAL MOVES WERE OFTEN ATTEMPTED. MOSTLY THEY RESULTED IN JUMPING STRAIGHT UP. BLOCKING APPEARS TO BE A FEATURE I WAS ONLY VAGUELY AWARE OF. AT SEVERAL POINTS I WAS FAIRLY CERTAIN I HAD A PLAN. THE OPPOSITION DISAGREED. --- CREDITS USED 2 AS THE ARCADE GODS INTENDED. --- ASSISTANCE VIDEO EDITING: DAVINCI RESOLVE MUSIC: SUNO AI VOICE: SIG ADDITIONAL ASSISTANCE: CHATGPT --- DEV NOTES CHAMPION EDITION ADDED PLAYABLE BOSS CHARACTERS, MIRROR MATCHES AND IMPROVED BALANCING. IT ALSO PROVIDED CONCLUSIVE PROOF THAT BUTTON MASHING IS NOT A VALID COMBAT STYLE. --- SPECIAL THANKS CAPCOM THE RETROTECH100 FACEBOOK GROUP EVERYONE TAKING PART IN THE SUPER 20P ARCADE CHALLENGE AND TO THE COUNTLESS ARCADE PLAYERS WHO SPENT THE EARLY 1990s LEARNING COMBOS WHILST I WAS PROBABLY STILL TRYING TO WORK OUT WHICH BUTTON PUNCHED. --- BONUS! NO CONTROLLERS WERE HARMED DURING THIS ATTEMPT. PRIMARILY BECAUSE THE ARCADE EMULATOR WAS DOING MOST OF THE DAMAGE. ========== TILL NEXT TIME! :D ================== STAY INDULGENT. STAY ARCADE. STAY SIG.