Sengoku Basara: Samurai Heroes - Motonari Mori | Blue Path (Part 1)
Motonari's story should begin with an additional warning message asking "Are you sure you want to play as a cunt?" That being said, I actually enjoy his blue path, but the guy is just totally vicious in it. He'd fit right at home in Westeros. The emotionless strategist part of him is portrayed excellently and Sam Riegal's performance does wonders for it. Even despite me having trouble taking Motonari seriously every time I see his silly helmet or those weird sleeve things he has on his arm. Motonari's moveset is, I'd say, mediocre at best. His moves are built around setting up a bunch of traps and stuff he can make use of while doing other actions, with his Decoy being the most useful since it draws ALL enemy aggro to it, giving you time to set up his other traps. It's just, this is boring. It takes too long to do as opposed to majority of the other characters that can just attack outright and you don't have to worry about this kind of stuff. And his traps aren't especially safe or damaging, so it's not particularly worth all the set up in that regard either. You CAN achieve some massive damage with his R1 floating projectile reflecting shield things but it's difficult to set it up to do so. You have to make two of them and somehow get the enemy officer between them while Motonari's archers are firing arrows between them, then they can get bounced back and forth between them so tightly that their HP drops like a rock due to taking several hits in the span of a second. It almost looks like a glitch when you do it right and I'm fairly certain it wasn't intended. I pulled it off once in Motonari's red path part 1 against Yoshihiro (53:40 is the timestamp in that video) so you can go there if you want to see it happen. I don't really try to do it in his blue path.

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