ODALIN: DUNGEONS OF DOOM Review -- A Dungeon Crawler that Actually Focuses on Crawling Dungeons
ODALIN: DUNGEONS OF DOOM is a freshly delivered dungeon crawler from Dragori Games, the makers of TANARES ADVENTURES. ODALIN is a tightly focused dungeon crawler that ignores the city phases and civ-building mechanics found in many other recent dungeon crawlers (including Dragori's own TANARES), and zooms in on just the hardcore dungeon crawling and adventure. Join with demons and create wicked builds, upgrade stats and abilities with satisfying frequency, and push your luck to avoid turning into a demon and accidentally killing all of your friends. Fun times! 0:00 Intro - Reflecting on What a Review Should Actually Tell the Viewer 1:25 The Rulebook, and Odalin's Tight Focus just on Dungeon Crawling 2:40 Heroes + Demon Counterparts = Clever Cardplay 5:40 Stat Tokens and their Dynamic Ever-Changing Bonuses 7:28 Loot! Equipment! Consumables! 8:20 Why I like the dice mechanics (and why you might not) 9:28 Leveling up Hero and Demon Abilities 12:24 Table Space (not too much, but it's still a dungeon crawler) 13:13 The Campaign Book(s) 16:15 Initiative randomness 18:07 Soul and Corruption (how to not accidentally turn into a demon and kill all of your friends) 21:28 Combat: Dice Iconography, Actions, Tactics, Risky Decision Space, and Some Randomness 26:38 Character Growth: Small and Incremental, but Frequent and Rewarding 28:00 In ODALIN, the Dungeon Crawl is ALWAYS the Main Focus

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