Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the Code
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers Twitter: / displacedgamers Facebook: / displacedgamers Instagram: / displacedgamers Music by: / hariboosx / @wolfandraven Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Ninja Gaiden II Jump: ZENLYIGA, ZENUPIGA, ZENULIGA, ZENUIIGA, ZENUYIGA, ZAELPTGA, ZAELLTGA, ZAELITGA, YLNPVZAZ, SOSXUPEK, UNSXSOKN Respawn in Same Room: VXOKXLSA Enemies do one damage: OXKAEVPX, PEKAOTLA Crazy Sword (large hitbox): YYXKEGAO, YYXKKGYE Super Sword by Default: PAXGKGAA, APXKEGAO, APXKKGYA #BEHINDTHECODE #NES #GAMEGENIE

Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code

Cheating the Turbo Tunnel of Battletoads - Behind the Code

Useless data about 3 old souls bosses... ᶠᵒʳ ⁿᵒ ʳᵉᵃˢᵒⁿ ᵃᵗ ᵃˡˡ

The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code

Contra - Behind the Code

Reprogramming Mega Man 4's Charged Shot - Behind the Code

How Speedrunners BROKE Castlevania's Scrolling - Behind the Code

The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code

FULL History of Zelda 2: The Adventure of Link - Failure, Controversy, Censorship-Game Nerd Legacy

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The Genius Simplicity of the GTA Vice City Source Code

The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
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TOP 10 Hardest Levels in Super Mario Bros. 2: The Lost Levels | Super Nintendo [SNES Capture]
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[MSX][BASIC]源 対 平/ベーマガDX MSXプログラム大全集Ⅱ掲載プログラム

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