【崩壊スターレイル】「靭性」「弱点撃破」のしくみを宇宙一分かりやすく(自称)解説!
This time, what is "toughness"? Watch this and you'll understand everything! This is an explanatory video. We'll also explain the mechanics of the delay debuffs caused by reducing toughness! *The explanation at 12:34 is technically incorrect. Only "additional damage over time (excluding lacerations and entanglements)" is unaffected by the enemy's toughness value, while weakpoint defeats are affected by toughness value for all attributes. We apologize for the correction. (For beginners to hardcore players) How does speed work? I'll explain everything below: • 【崩壊スターレイル】「速度」のしくみを宇宙一分かりやすく解説した(自称)講座 More tutorial videos here: • 崩スタ解説動画 Space Locust Plague strategy video here: • 模擬宇宙攻略 0:00 Toughness explained in an easy-to-understand way 0:50 Basics 7:20 Common sense for serious players! Edition Additional Information: Regarding the discrepancy between the "Toughness Coefficient" value on wikiwiki.jp and the value on "HoYoWiki," which is the basis for the formula used in this explanation ([Toughness Value] + 2), It has been determined that the "Base Weak Point Defeat Damage" on wikiwiki is four times the actual value, while the "Toughness Coefficient" calculation is one-quarter the actual value, resulting in exactly the same number when multiplied. The information on wikiwiki was researched by a different volunteer, so the formula they arrived at seems to be slightly different, but the calculation results are nearly identical. However, for ease of understanding, I used the HoYoWiki formula this time. Please refrain from posting leaked information or content unrelated to the purpose of the video in the comments. If deemed malicious, we will take action, such as blocking you. Please comment in accordance with YouTube policy. #CollapseStarRail #Toughness #CompleteExplanation #WeakPointDefeat #WeakPointDefeatEfficiency #WeakPointDefeatMultiplier #Delay #ToughnessRecoveryAmount

【崩壊スターレイル】「速度」のしくみを宇宙一分かりやすく解説した(自称)講座

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【崩壊スターレイル】「ダメージ計算」「バフ」のしくみを宇宙一分かりやすく解説

