Math Behind Realtime Graphics | Etay Meiri
Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us! Website: https://ogldev.org/ Github: https://github.com/emeiri/ogldev Discord: / discord X: https://x.com/ogldev Tiktok: / ogldev Instagram: / ogldev1 Youtube: / @ogldev Wookash Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube: / @wookashpodcast RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/wookash_podcast Chapters: 00:00 Intro 00:36 Graphics Programming & Intel 08:06 Youtube Channel Story 13:25 Graphics Dev Explanation Begins 18:32 Wait... the GPU Isn’t Fully Programmable? 37:02 LINEAR ALGEBRA ALERT- 3D Models 45:21 Transformations & Matrixes 01:13:50 Weird World of Programmable Stages 01:14:16 Fixed Functions - What Can You Control? 01:18:29 Shaders Explained 01:20:08 OpenGL 01:48:13 OpenGL vs Vulkan 02:08:52 Graphics Crash Course Ends Here 02:12:57 The Full Time Dream 02:13:31 Outro

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