[MHWilds] FSR4.1 is a game changer AT Rey Dau [Heavy Bowgun]

Monster Hunter Wilds (MHWilds) now has FSR4.1 support, and this was much needed to enhance the graphics, whilst using upscaling. In this video, I just returned to playing MHWilds again, and 10-star Arch Tempered (AT) Rey Dau with a shield Heavy Bowgun (HBG). Unfortunately, AMD did not provide FSR4.1 support for RDNA 3 graphics cards (RX7000 series). The biggest difference between the previous FSR3 and the newer FSR4 is the graphics quality, although the performance should be drained a bit. However, lowering the graphics settings on FSR should maintain the same FPS with less VRAM and GPU usage. This really gives Radeon GPUs (RDNA3 and RDNA4) more stability and better graphics quality. I generally had to use AMD Native AA without ray tracing for recording and playing. In this video, I tried FSR4.1 Quality with maxed ray tracing. I am not entirely sure how YouTube decompresses or even turns the original video when I post. Heavy Bowgun against AT Rey Dau is simply too easy. All I needed was maxing the guard skill Lv. 3, as well as equipping Gogmazios' armor set (4 of them are a must for enhancing elemental damage and having a defence buffer for survival). Thanks for watching, and hope to see you in-game soon! #モンハンワイルズ #mhwilds #fsr4 #monsterhunterwilds #heavyboqgun #archtempered #reydau #hbg #歴戦王レダウ #ヘビィ #ヘビィボウガン #怪物獵人 #怪物獵人荒野 #4k #7800xt