I3D'24 Technical Paper: Filtering After Shading with Stochastic Texture Filtering
This is a recorded talk accompanying our paper: "Filtering After Shading with Stochastic Texture Filtering" by Matt Pharr, Bartlomiej Wronski, Marco Salvi, and Marcos Fajardo. https://research.nvidia.com/labs/rtr/... Published at ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2024, where it won the Best Paper Award. Please see the link above for publication details. Thank you for watching!

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