Fable Gameplay Demo Follow-Up | Living Population Questions Answered

In a week where Fable gave us Jack of Blades, Hayley Atwell’s Isabel, Demon Doors, a February release date, DLC, my entirely reasonable new crush Jenny from Bloodstone, and a magical sword that looks suspiciously like the Sword of Aeons, the character who became my livestream’s darling was a talking, almost Shakespearean pig facing the grim business end of a hog roast. The pig must live, I say. Now, after the 30-minute Living Population demo, Lead Game Designer Dan Greer has answered a lot of the questions people immediately started asking. So today, I’m going to walk you through what Playground has confirmed, even more on how Albion’s NPCs work, and what this tells us about morality, romance, death, memory and consequence in the new Fable. If you enjoy this, do consider subscribing. We are going all the way to launch with my Fable coverage - it’s my most anticipated game so far. Right. Albion’s population. Let’s get into it, Chicken Chasers! 00:00 Intro 01:01 The Living Population 03:57 Reputation, Memory & ‘People Toybox’ 10:02 Romance, Households & Blackmail 12:16 Death, Settlement Traits & Consequence 14:03 Outro Join this channel to get access to perks:    / @jackdawyt   Support me on ko-fi: https://ko-fi.com/jackdawyt Support me on Patreon:   / jackdaw   Follow me on Social Media: Instagram: https://www.instagram.com/jackdawyt/?... Facebook:   / jackdaw-100572778108134