Boss Analysis # 67
Bosses are naturally scary and intimidating: they're (usually) powerful and they (usually) tower over the player character. But it takes something especially frightening to get to transform me from the brave boss-slaying warrior I usually am to a cowering little girl hiding in a corner. Today, I'm focusing on the bosses that I fear the most. There is no one true way for boss to be considered scary by my standards, they come in all shapes and sizes and skins. (Definitely skins) Perhaps the boss has a disgusting, unnatural design that puts barf bags back in business. Maybe they do horrible, unspeakable things to your character if they get hold on them. Don't underestimate the power of music and what it can add to the atmosphere either, or maybe they simply dish out huge damage and I'm constantly worrying I'm going to make that single mistake that gets me killed. Just to note, fear is a very subjective topic, and as such, what makes me want to run for the hills and beyond might have zero effect upon you whatsoever and vice versa. Any bosses you think I should've included may have been disregarded for being too obvious or just not being scary enough to me. There's also a chance I could be saving them for a future sequel video or forgot about them at the time I made the video Intro: 0:00 Metroid Fusion: 1:58 Gynoug/Wings of Wor: 11:25 Legend of Zelda: Ocarina of time: 16:37 Double Dragon II: The Revenge: 27:54 Streets of Rage 2: 39:39 Fire Emblem: Path of Radiance: 51:33 Boss Analysis playlist: • Boss Analysis

Boss Analysis # 68

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