62. OCR GCSE (J277) 2.2 Variables, constants, inputs, outputs & assignments

OCR J277 Specification Reference - Section 2.2 The basics of programming are explored through a “beat that dice” game. It is assumed that students already have some knowledge and experience of programming before watching this video, and the purpose of this video is to marry the theory of programming to the established practical experience in preparation for exams. Don't forget, whenever the blue note icon appears in the corner of the screen, that is your cue to take notes about the content being shown on the current slide. 00:00 Variables, constants, inputs, outputs & assignments 00:12 Intro 00:18 What is a variable? 00:52 Beat that dice game 07:54 Key terms 08:42 The advantages of constants 09:26 Why is casting needed? 10:40 Using the correct data type for constants and variables 11:26 Outro Comments are disabled on our videos because we want to ensure they are always appropriate to use in the classroom. However, we value your feedback, so if you have any comments or questions for us, please contact us directly at [email protected].