Grand Strategy with auto-tiles! | Godot DevLog
See part 1 here: • A new Tiny Grand Strategy Game! | Godot De... Part 2 covers the use of tilemap and the powerful autotile system in order to create a visual map. The map is created using code and an input image, no manual placement of tiles. Links to the amazing tools and add-ons displayed in video: Check Tilepipe2 by Aleksandr Bazhin and Better terrain by Portponky on Github. Like and Subscribe to support! TIMESTAMPS 00:00 - Intro 00:51 - Autotiles 04:20 - Tilepipe 2 08:59 - Better terrain 11:34 - Main menu & Autoload

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A new Tiny Grand Strategy Game! | Godot DevLog

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Grand Strategy Map Modes & Countries! | Godot DevLog

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We Spent 7 Years Developing Our Indie Space Game Demo – Was It Worth It? [Devlog]

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Draw fewer tiles - by using a Dual-Grid system!

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How to make a 2D Grand Strategy Map! Godot 4 Tutorial

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Android 17 sucks. So I put Linux on a phone.

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Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog

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