WEGO: Desert War 1940-42 PC (Matrix Games) | Gameplay

n this video, Joe from Hexed and Countered dives into Desert War: 1940-1942, published by Matrix/Slytherine. We walk through the "Second Battle for Bardia" introductory scenario to demonstrate the core mechanics of this operational-level wargame. Watch as we explore the interface, manage the HQ chain of command, allocate combat-plus supply, and execute a coordinated Allied assault against Axis positions. Whether you're a tabletop wargamer looking to transition to digital or a fan of North African campaign history, this tutorial overview covers the essentials of movement, artillery bombardment, and air/naval support. Chapter List 0:00 - Introduction to Desert War 1940-1942 0:55 - Scenario Briefing: Second Battle for Bardia 2:45 - Understanding the Combat Results Table (CRT) 4:00 - UI Overview and Hotkeys 6:20 - Explaining the HQ Chain of Command 7:55 - Unit Selection and Cycling Stacks 9:45 - Analyzing Unit Info and Armor Shock Shifts 11:25 - Managing Supply Levels: Basic, Move, and Combat Plus 13:20 - Movement Mechanics and Stacking Limits 15:05 - Planning Phase: Setting Up the Allied Attack 18:25 - Allocating HQ Supply for Combat 21:50 - Coordinating Artillery Bombardment 24:50 - Assigning Air Assets: Recon and Ground Support 29:45 - Naval Bombardment with the Mediterranean Fleet 32:10 - Utilizing Ground Assets and Intelligence 34:00 - Execution Phase: Watching the Turn Play Out 35:35 - Reviewing Combat Results and Loss Reports 37:50 - Final Thoughts and Outro Thanks for watching! If you'd like to get in touch with me, message me on BGG (username legendsport) or email me @ [email protected]. Twitter: @HandC_Joe Instagram: @hexedandcountered Threads: @hexedandcountered Bluesky: @hexedjoe.bsky.social