Deep Thoughts Engineering Speaker Series: John Carmack
This was an internal-to-Facebook talk that I did in 2015 that was cleared for public release. The topic was "antifragile" idea generation, along with examples of the ideas I was generating at the time.

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John Carmack Receives Honorary Degree

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John Carmack’s Atari Robot Is Changing AI Research Forever

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John Carmack Interview: GPU Race, Intel Graphics, Ray Tracing and Voxels and more! - PC Perspective

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Concurrency is not Parallelism by Rob Pike

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QuakeCon 2011 - John Carmack Keynote

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Quake changed video games forever | John Carmack and Lex Fridman

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John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

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Industry Giants Interviews with John Carmack

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John Carmack Tech Talk with UMKC-SCE

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Trump Gets Booed & Falls Asleep During NBA Finals, Claims War is Almost Over & Goodbye Spencer Pratt

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John Carmack on The Issues and Rewards of Bleeding Edge Engine Development

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Day in the life of John Carmack

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John Carmack Keynote - Quakecon 2013

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QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

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Creator of Doom John Carmack shows his reality at E3 2012

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The most beautiful formula not enough people understand

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John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan

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A Philosophy of Software Design | John Ousterhout | Talks at Google
![[2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow)](https://i.ytimg.com/vi/aVb6-Rkz7W4/hqdefault.jpg?sqp=-oaymwEnCNACELwBSFryq4qpAxkIARUAAAAAGAElAADIQj0AgKJDeAG4AvMY&rs=AOn4CLAGWQqNtebe6T6DPVYsrOkr9cdgCQ&usqp=CCY)
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[2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow)

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