【都市天际线·数合城】#1 小城镇·大规划
About this episode How can we get a reasonable network system? Our answer is to assign different levels to different roads. Notes 1. This episode was originally published on Bilibili on 2 April 2021. 2. After fact-checking from TM:PE github and wiki information, we conclude that our claim on the 1200-meter pedestrian prioritizing distance was wrong. The correct information is as follows: the maximum walking distance for pedestrians in the vanilla Cities: Skylines game is 125 units (1000 meters), and this distance is increased to 312.5 units (2500 meters) with TM:PE. Previous: Ep.0 Our Island • 【都市天际线·数合城】#0 我们的海岛 Next: Ep.2 Wise Use of Local Resources • 【都市天际线·数合城】#2 靠山吃山靠水吃水 About this series This Cities: Skylines series aims to build CTS City, a virtual city matching common sense and real-life logic. With a focus on rational city planning, we simulate the expansion of an island city, together with its development in infrastructure, economic, and social structures. We hope to introduce ideas of city planning and realize them as the series goes on, developing under Cities: Skylines mechanisms, so as to explore more possibilities in this game. Clarification: Every episode in this series would be first published on bilibili.com, and the language used in-game and for commentary is both Chinese. Most background information represents laws, regulations, and theories currently in China. The Youtube version is no different from the Bilibili version except for muting of some background music used. Closed caption in English is available. About us CTS Studio is currently a group of Chinese players creating contents for simulation games, with a current focus on Cities: Skylines. We currently have three series: CTS City, CTS Collab, and CTSpedia. We come together because of shared interest and ideas. We believe in the content presented, aiming to produce original work with values and thoughts. All income is shared based on contribution. No matter where you are from, or what you are good at, we would like to progress with you if you agree with our ideals, follow our rules, and most importantly, are willing to become a member of us. Contact us on: Bilibili: https://space.bilibili.com/196589758 Discord: / discord Instagram: / countthesky Twitter: / cts_studio Mod and asset use We won’t limit ourselves in the vanilla mechanisms of Cities: Skylines, so we will use necessary mods and assets to facilitate more realistic and aesthetic planning and construction. The following collections are all mods/assets we use to date. Graphics: https://steamcommunity.com/sharedfile... Mods: https://steamcommunity.com/sharedfile... Assets: https://steamcommunity.com/sharedfile... Map and DLC use This series uses the map Seahorse Islands Archipelago by Sidai, which is available at https://steamcommunity.com/sharedfile.... We would like to thank Sidai for this excellent map. For DLC use, we use all expansions and all content creator packs. We would like to thank Paradox Interactive and Colossal Order for their effort to develop new mechanisms and contents to this game, so as to enable us to realize our ideas with a limited number of workshop assets. Setup of the computer used to record this series: CPU: I9 9900k RAM: 48G-3200 GPU: Radeon 7 SSD: 960PROM2 (1T) Please DM us if you are looking for more details.

【CTS City】Episode 2 - Wise Use of Local Resources

都市天际线环岛到底有没有用?关于环岛的知识你还知道多少
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「更新 v0.8.5」Captain of Industry 工业巨头 [DLC 解锁补丁] [Steam] [Windows & SteamOS]

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分分钟百万上下的赚钱技巧。三种,最后一种不用任何工具。#中视频群星招募令 #都市天际线 #天际线 #都市天际线新手教程

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