Minecraft badrock bloco de comando 13 #minecraft #badrock #commandblock

comandos dos blocos: 1-c1 execute at @p if entity @p [hasitem=[{item=brush ,location=slot.weapon.mainhand}]] 2-c1 /execute as vitorsantoscant at @s run tp @e[name=!vitorsantoscant, c=1, r=7] ^^^5 facing ~~~ 3-c2 execute at @p if entity @p [hasitem=[{item=brush ,location=slot.weapon.mainhand}]] 4-c2 /execute as vitorsantoscant at @s if block ~ ~-0.1 ~ air run tag @s add pulou 5-c2 execute as @e[tag=pulou] at @s run tp @e[name=!vitorsantoscant, c=1, r=5] ^^^40 true 6-c2 /tag @a remove pulou 7-c2 /playsound bubble.downinside @p 8-cd3 execute at @p if entity @p [hasitem=[{item=brush ,location=slot.weapon.mainhand}]] 9-cd3 execute as @a at @s unless entity @s[y=~1.5,dy=0] 10-c4 execute unless entity @p[hasitem={item=brush,location=slot.weapon.mainhand}] run kill @e[tag=copia_girando] 11-c5 /execute as @p[hasitem={item=brush,location=slot.weapon.mainhand}] at @s unless entity @e[name="Mover"] run summon armor_stand "Mover" ^ ^1 ^3 12-c5 execute at @e[type=armor_stand, name="mover"] if block -214 -60 -22 air run clone ~ ~ ~ ~ ~ ~ -214 -60 -22 replace move 13-c5 /execute as @p[hasitem={item=brush,location=slot.weapon.mainhand}] at @s run tp @e[name="Mover"] ^ ^1 ^3 14-c5 execute as @e[type=armor_stand, name="mover"] at @s if entity @a[hasitem={item=brush, location=slot.weapon.mainhand, quantity=0}] run clone -214 -60 -22 -214 -60 -22 ~ ~ ~ replace move 15-c5 /execute as @p[hasitem={item=brush,location=slot.weapon.mainhand,quantity=0}] at @s run kill @e[type=armor_stand,name="Mover"] 16-c5 execute at @e[type=armor_stand, name="mover"] run tp @e[tag=copia_girando] ~ ~-0.5 ~ 17-cd6 /execute unless block -214 -60 -22 air 18-cd6 nao tem nada 19-cd6 execute unless block -214 -60 -22 air run clone -214 -60 -22 -214 -60 -22 -213 -59 -22 20-cd6 execute unless block -214 -60 -22 air run setblock -213 -59 -22 air destroy 21-cd6 tag @e[type=item, x=-213, y=-59, z=-22, r=2] add copia_girando 22-cd7 execute at @p if entity @p [hasitem=[{item=brush ,location=slot.weapon.mainhand}]] 23-cd7 execute as @a at @s unless entity @s[y=~1.5,dy=0] 24-cd7 /playsound random.pop @p